class Application():
def hNature(self, event):
self.nature=0.9
self.NatureOut['text']='Hindering Nature'
def nNature(self, event):
self.nature=1.0
self.NatureOut['text']='Neutral Nature'
def bNature(self,event):
self.nature=1.1
self.NatureOut['text']='Beneficial Nature'
def calc_HP(self, event):
base=eval(self.BaseEntry.get())
effort=eval(self.EffortEntry.get())
level=eval(self.LevelEntry.get())
deter=eval(self.DeterEntry.get())
self.Calc_Out['text']=str(int((base*2.0+effort/4.0+deter)*(level/100.0)+level+10))
def calc_Other(self,event):
base=eval(self.BaseEntry.get())
effort=eval(self.EffortEntry.get())
level=eval(self.LevelEntry.get())
deter=eval(self.DeterEntry.get())[/FONT]
self.Calc_Out['text']=str(int(((base*2.0+effort/4.0+deter)*(level/100.0)+5)*self.nature))
def __init__(self):
self.container=container=Frame(root,width=300,height=150)
self.container.pack()[/FONT]
Label(container, text='Base Value').place(x=5,y=5)
Label(container, text='Effort Value').place(x=5,y=25)
Label(container, text='Level Value').place(x=5, y=45)
Label(container, text='Deter Value').place(x=5,y=65)
self.BaseEntry=Entry(container, width=12)
self.BaseEntry.place(x=70,y=5)
self.EffortEntry=Entry(container, width=12)
self.EffortEntry.place(x=70,y=25)[/FONT]
self.LevelEntry=Entry(container, width=12)
self.LevelEntry.place(x=70,y=45)[/FONT]
self.DeterEntry=Entry(container, width=12)
self.DeterEntry.place(x=70,y=65)[/FONT]
self.HP_calc=Button(container, text='Calculate HP',width=16)
self.HP_calc.bind('<Button-1>', self.calc_HP)
self.HP_calc.place(x=175,y=15)
self.Other_calc=Button(container, text='Calculate Other',width=16)
self.Other_calc.bind('<Button-1>', self.calc_Other)
self.Other_calc.place(x=175,y=50)[/FONT]
self.Calc_Out=Label(container, text='Stat Calculation')
self.Calc_Out.place(x=5,y=85)
self.nature=1.0
self.hButton=Button(container, width=16, text='Hindering Nature')
self.hButton.bind('<Button-1>', self.hNature)
self.hButton.place(x=175, y=80)
self.nButton=Button(container, width=16, text='Neutral Nature')
self.nButton.bind('<Button-1>', self.nNature)
self.nButton.place(x=175, y=102)
self.bButton=Button(container, width=16, text='Beneficial Nature')
self.bButton.bind('<Button-1>', self.bNature)
self.bButton.place(x=175, y=125)
self.NatureOut=Label(container, text='Neutral Nature')
self.NatureOut.place(x=5, y=105)
root=Tk()
App=Application()
root.wm_resizable(width=False, height=False)
root.wm_title('Pokemon Stat Monitor')
mainloop()
Pokemon Stat Calculator Serebii
Pic Name Type Abilities Base Stat Total Base Stat HP: Att: Def: S.Att: S.Def: Spd #150. I have a legit Level 1 Modest Eevee with the following stats: HP: 12. Special Attack: 6. Special Defense: 6. Whenever I put this information into Serebii's IV Calculator, it tells me that it does not compute and that the Attack should be 6. But I'm staring right at my game. This calculator can be used to calculate the IVs of a Pokemon based on its current level, stats and nature. This calculator is designed to work with pokemon from Generation 3 and newer. If you find any errors, contact KaBob799.
Pokemon Stat Calculator Serebii Pokemon
For Pokemon Diamond Version on the DS, a GameFAQs message board topic titled 'serebii.net iv calculator'. POKEMON TOOLS - STAT CALCULATOR This tool will calculate the stats of a Pokemon given its DVs, EVs, Level and species. Plan your tasks 2.0.2 downloadunitedlasopa key.